#pragma once
#include "MovingObject.h"
class ParticleSystem;

class Explosion: public MovingObject
{
public:
	Explosion();
	~Explosion();

	float	GetExplostionTimer() const				{ return m_fExplosionTimer; }
	void	SetExplosionTimer(float timer)			{ m_fExplosionTimer = timer; }
	void HandleCollision(BaseObject* pOther);
	void Update(float dt);
	void Render();
	void Reset();

private:
	float	m_fExplosionTimer;

	bool	m_bSentMSG = false;

	
};

